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Fnv still in the dark
Fnv still in the dark




fnv still in the dark

The ever-increasing number of commonalities between the two titles were the reasons I pressed on with Cyberpunk, even after ten hours of play time, when I was still convinced it was a bust, as I had with New Vegas all those years ago.

fnv still in the dark fnv still in the dark

These problems were nonetheless endured because New Vegas was redeemed by the world it offered: one with amazing storytelling, a wealth of choice, freedom of exploration, regular progression, strong characters, a variety of tasks, surprises around every turn, and a wicked sense of humor. Most damningly, save games could also get irredeemably corrupted–I lost a full 50-hour run to this after stupidly deleting my back-up saves. If you installed it to your Xbox 360, chances are you’d have to reinstall it once or twice due to game file corruption. More critically, many missions crashed the game. Sure, bark scorpions would get stuck and glitch in and out of existence NPCs’ heads rotated textures didn’t load you’d get missions or conversations out of dismembered bodies. While the years since its release have been rightfully kind to what I think is the best Fallout game of all time, its launch was far from smooth. On top of that, New Vegas was really broken. Initially, for me, New Vegas felt more like a big DLC drop than a sequel, and failed to deliver against my high expectations. But some fans felt let down upon release. Back in 2010, New Vegas was an incredibly exciting proposition, especially as it came out just two years after the runaway success of Fallout 3. The similarities between the two games run much deeper. 'New Vegas' fans are already familiar with desert landscapes with a shining city in the distance. If you’ve played both Cyberpunk 2077 and Obsidian’s pseudo-sequel to Bethesda’s Fallout 3, you can draw parallels between the two in a heartbeat: after being hired to transport something ridiculously valuable to a willing buyer, you get shot in the head and left for dead, only to survive and explore a post-nuke patch of a futuristic, dystopian, largely lawless western U.S., encountering ostentatious rival factions and finishing your quest in an iconic city. For all its glitches, lulls, and occasional bouts of box-ticking boredom, it’s a beautiful, well-written, and arresting experience with dozens of unforgettable moments. It attempts way too many mechanics without really mastering one, particularly its often-excruciating BD detective sequences.Īnd yet, once the storyline finally gathers pace and purpose, the sum of its less broken parts transforms the game into something so compelling. You’re deluged by phone calls from people you don’t know or care about, like Delamain. Its short first act is boring and poorly paced. The map and quest selection process is a mess. Cyberpunk’s cursor-dependent UI is terrible.






Fnv still in the dark