

AT-STs receive little damage, even if it's fully charged and it is wiser to simply use either an Ion Torpedo or Smart Rocket.

It can also damage vehicles to an extent. It also needs a short second to travel, meaning leading shots at mid to long range can be crucial. On the other hand, a headshot will always one shot kill, regardless of how charged the weapon is. This can be used in situations where you charge the rifle up, appear from cover, and kill the enemy. Be aware that combat rolling will also trigger a shot, should the player be charging the weapon.Ī fully charged Pulse Cannon will kill a player instantly, regardless of distance. This can be canceled by pressing the same activation button when player equipped it or by performing a melee attack. Once fully charged it will stay charged and automatically fire after a short time, possibly wasting a potential shot. The Pulse Cannon requires a short charge time, displayed by four quarter-circle segments around the center of the screen, or by four small vertically placed dots on the right side of the screen (if zoomed). The Pulse Cannon is about the closest thing a player can get to a sniper rifle in this game, aside from the DLT-19X, Cycler Rifle, and T-21B. The power of its shot is dependent on the charge time. An incredibly powerful long-range rifle utilizing the frame assembly of a DLT-20A, the so-called "Pulse Cannon" has become the weapon of choice for many sharpshooters. The Pulse Cannon is one of the two sniper rifle Star Cards, the other being the Cycler Rifle.
